// StartUDA5.h : main header file for the STARTUDA5 application // #if !defined(AFX_STARTUDA5_H__3BF314AD_D32A_4C06_8247_D880BA3D51CA__INCLUDED_) #define AFX_STARTUDA5_H__3BF314AD_D32A_4C06_8247_D880BA3D51CA__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CStartUDA5App: // See StartUDA5.cpp for the implementation of this class // class CStartUDA5App : public CWinApp { public: CStartUDA5App(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CStartUDA5App) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CStartUDA5App) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STARTUDA5_H__3BF314AD_D32A_4C06_8247_D880BA3D51CA__INCLUDED_)